Pikabuu: Tentacles Gallery
Pikabuu: Tentacles Gallery drops players into a grotesque yet intriguing exhibition full of animated sculptures, eerie noises, and lurking threats. The game’s gallery is alive—each section represents a different twisted theme, and exploring them feels like crawling through an interactive horror show. The challenge lies in navigating these surreal spaces while evading unpredictable tentacle creatures that hunt based on light and movement.
Exploration Inside Living Art
Each area in Pikabuu: Tentacles Gallery is a thematic room containing interactive sculptures, bizarre exhibits, and environmental triggers. Moving through the rooms requires solving surreal puzzles while managing light sources and remaining hidden from the tentacles that animate and attack based on sound or illumination.
Main areas and their features include:
- The Wax Garden: A maze of dripping figures that melt into keys.
- The Bone Corridor: Where each step produces echoes that wake dormant creatures.
- The Negative Hall: A reversed light world where only shadows are real.
Managing Light and Safety
Much of the challenge in Pikabuu: Tentacles Gallery comes from controlling visibility. Lanterns, glowing paints, and spotlight switches become your only tools to navigate, but they also attract attention. Some puzzles require total darkness, while others force you to use light to make paths visible or to freeze enemies mid-attack.
Light-related mechanics include:
- Directional beams: Used to manipulate sculptures or open sealed doors.
- Glow puzzles: Trace light through curved mirrors to form symbols.
- Distraction spots: Set up decoy lights to lure enemies away.
Progression and Multiple Outcomes
The gallery evolves with your choices. Some paths only unlock if specific art pieces are rearranged, destroyed, or understood. There are several endings depending on what the player collects, which rooms are visited, and how many encounters are survived without being caught.
Pikabuu: Tentacles Gallery is a disturbing and cleverly structured game where every exhibit is a mystery—and every room may be your last. Light becomes both a weapon and a trap in this haunting exploration of art turned hostile.


















































