Fart Together
You and three friends all push at once, the boat swings sideways, and somebody swears they only tapped once. That is a normal first minute in Fart Together, a physics-based parkour game where up to four players steer one boat using nothing but fart power. Nobody gets a vehicle of their own, so every crash belongs to the whole crew.
| Genre | Physics-based parkour, co-op |
| Players | 1 to 4 |
| Co-op | Local on one PC and remote |
| Goal | Steer a single boat through obstacle courses |
Steering One Boat Together in Fart Together
The idea is easy to explain and surprisingly hard to carry out. Everyone on the crew shares the same boat, and the boat moves only when fart power shoves it in some direction. A push at the wrong moment does not just waste a second, it drags the whole group away from the line you were holding. Early in the game the courses are gentle enough to show how far a single burst sends the boat. Then the layouts tighten, and you learn that pushing harder was never the plan, pushing at the same moment was.
Every run turns into a conversation, even when nobody is being polite.
Players who sit around one PC usually have the easiest time, because a shouted call across the couch beats any clever plan. Friends in separate places get the same shared boat through remote co-op, though they need a call running to line up each push. Either way, the game rewards crews that give short, clear instructions instead of long debates.
Timing, Direction and Gas Power Explained
Three things decide whether the boat goes where you want: which way each player pushes, when they push, and how much gas power goes into the burst. Miss one of them and the boat answers with a spin instead of a straight line. Most new crews fix timing first, then direction, and only then start thinking about how hard to push. That order sounds backwards until you watch a perfectly timed burst send the boat straight into a wall.
The courses throw three kinds of trouble at you, and each one punishes a different habit:
- Sharp turns, where two players pushing in opposite directions can cancel each other out.
- Narrow passages, where one oversized push is enough to clip the sides.
- Moving obstacles, where the right moment matters more than the strongest burst.
Once moving obstacles appear, patience starts to matter more than speed. A solo player handles all three jobs alone, since the game supports one player as well, and that shifts the challenge from communication to precision. Gas power then becomes a control you manage by feel rather than something you negotiate.
Where Teams Fall Apart in Fart Together
The developers openly warn that the game may test friendships, and the warning is fair. Every crew has someone with a shaky sense of direction, someone whose timing looks suspicious, and someone who keeps asking what they did. The game can record who tipped the boat over, but it never records who started the argument, which is exactly how the blaming begins. After a crash the usual response is not analysis, it is pointing.
The humor is not for everyone, and that is worth saying plainly. A mistimed push can undo a long clean stretch in a second, and some players will find that more irritating than funny. Crews that laugh at the wreckage have a great night, while crews that want tidy runs may feel the physics is working against them.
Players who prefer precision over comedy can still treat the courses as a timing puzzle and work through them calmly, one push at a time. The phrase one more try tends to show up right after the most embarrassing failures, which says a lot about how the game hooks a group.
Questions Players Ask Before Their First Run
Can you play Fart Together alone?
Yes, the game supports one to four players. Playing solo means you handle direction, timing, and gas power yourself, so the boat does only what you tell it to. The design still leans toward groups, since coordination is the core of every course.
Does Fart Together have local and remote co-op?
Yes. Up to four players can share one PC or play from separate places, and in both cases everyone steers the same boat. Crews on one PC can talk across the room, while remote crews need a call running to line up their pushes.
How do you stop the boat from tipping over?
Agree on who pushes at each sharp turn and avoid stacking several bursts at once. Smaller, well-timed pushes keep the boat steadier than one huge burst of fart power. Narrow passages punish oversized pushes first, so that is the place to practice easing off.
Fart Together takes a ridiculous premise and builds a real test of coordination around it. The boat only goes where the crew agrees to send it, and fart power only helps when everyone pushes together. If your group can survive the narrow passages and the moving obstacles without a full argument, you have earned the right to say one more try.












































