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I’m A Wizard But I Dig

I’m A Wizard But I Dig

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What happens when walking around a mountain takes too long, and you decide digging straight through it is faster? That’s the premise I’m a Wizard But I Dig opens on: a wizard low on supplies, a castle on the other side of a mountain, and a pickaxe as the practical answer to a magical problem.

Genre Adventure / Casual / Simulation
Perspective First-person
Core loop Dig, craft, trade, upgrade equipment
Players Single-player
Status Playable demo available; full release planned for later this year

Digging Instead of Walking in I’m a Wizard But I Dig

The setup is simple on purpose: your wizard needs to restock at the nearest castle, the route around the mountain takes days, so tunneling through becomes the shortcut. That framing turns what could have been a generic mining loop into something with a clear, personal reason behind every swing of the pickaxe — you’re not digging for its own sake, you’re digging because it’s faster than the alternative.

Magic is layered on top of the physical digging rather than replacing it. You swing a pickaxe for the base work, then use spells to blow up tougher rock barriers that would otherwise slow the tunnel down. That combination — manual tool plus magical shortcut — is the clearest identity the game has shown so far.

Trading with the Goose and Managing Resources

As you dig, you collect ores and crystals that get funneled into upgrades, and a recurring trading partner known as the Goose is built into that loop. Trading with the Goose is positioned as the way to convert raw materials into better tools rather than simply stockpiling everything you dig up, which suggests the mountain is meant to be worked through in stages rather than cleared all at once.

Players who enjoy sandbox-style resource loops will likely gravitate toward this part first, since it’s the most familiar structure in the mix — dig, sort, trade, upgrade, dig further.

Light, Danger, and the Dark of the Tunnel

Because you’re digging through solid mountain rather than exploring a pre-lit dungeon, visibility is treated as its own mechanic. Glowing slimes are thrown ahead to light dark sections of tunnel, which frames navigation as something you actively manage rather than something the environment simply hands you. It’s a small detail, but it’s the clearest sign that the mountain is meant to hide things worth finding rather than just being a resource bar to empty.

Exploration-minded players are the obvious audience for this — the pitch leans on the mountain hiding secrets and rare resources beyond the direct path to the castle, which rewards players willing to dig sideways instead of always tunneling straight ahead.

What’s Confirmed Versus What Isn’t Yet

Because I’m a Wizard But I Dig has not fully released, there’s no established difficulty curve or community vocabulary to draw on the way there is for a game people have spent months with. What’s confirmed comes from the store listing and demo: the pickaxe-and-spell combo, the Goose trading loop, the glowing slimes, and a first-person, single-player structure with achievement support. How the pacing feels over a full playthrough, and what players end up arguing about once it’s out, isn’t something that can be honestly answered yet.

When does I’m a Wizard But I Dig release?

It’s not out yet. A demo is available to try now, with the full release currently planned for later this year.

What do you actually do in I’m a Wizard But I Dig?

You dig a tunnel through a mountain to shortcut your way to a castle, combining pickaxe mining with spells, trading resources with the Goose, and upgrading your tools as you go.

Is I’m a Wizard But I Dig multiplayer?

No — based on its current store listing, it’s single-player only, with Steam Achievements and Cloud saves supported.

I’m a Wizard But I Dig hasn’t proven itself with a full playerbase yet, but the pitch is unusually specific for a mining game: a wizard who’d rather blast through a mountain than walk around it, a pickaxe doing as much work as any spell, and a Goose standing between you and your next tool upgrade.