Hoply
You slide one bunny over a low bush and the wolves’ last path to the exit closes before you touch a second bunny. Hoply is built around exactly that: small hops that solve a spatial puzzle.
| Genre | Puzzle |
| Platform | Browser embed |
| Core Loop | Guide each bunny to a safe zone within a move budget |
| Levels | 25 levels plus a tutorial |
Movement Rules That Drive Every Hoply Level
Each bunny steps to a neighboring cell or jumps a bush or another bunny, chaining several jumps in one turn if the landings line up.
Every level sets a fixed move budget instead of a per-bunny limit, so shuffling one bunny into place can eat the budget meant for the rest.
Bushes and bunnies both count as legal jump obstacles. A bunny in the wrong cell can block a jump, turning a solvable level into a stuck one.
Reading a Board Before You Move a Single Bunny
The first mistake almost everyone makes is sending the nearest bunny to safety without checking if it was meant as a stepping stone for another.
Methodical players trace every chain jump before committing, which costs time but rarely wastes budget. Speed-first players clear easy boards fast, then stall later.
Once the wolves feel like a real threat, a few levels in, the puzzle shifts from any solution to one that fits the budget, and some players find that shift punishing.
- Stepping to an adjacent open cell
- Jumping a bush into the cell beyond it
- Jumping another bunny to chain further across the board
Wolves, Move Budgets, and What Failing Looks Like
Failing in Hoply is not a timer running out, it is running out of moves with a bunny stranded outside a safe zone, and the wolves come out as the level ends.
Players chasing achievements say some boards need a specific opening order, since the wrong first bunny burns a move you cannot recover.
Color-blind-friendly tile markers keep the bush and safe-zone distinction readable once the grid gets crowded.
Hoply’s Level Constructor and What Comes After the Main 25
Once the 25 levels and tutorial are cleared, the level constructor lets players lay out their own bush and bunny arrangements and share the result.
That constructor is why the difficulty ceiling isn’t fixed by the base levels; finishers often move straight into constructor boards.
Community-built boards lean harder on chain jumps than the originals, since long chains are more fun to design than short ones.
- How do move budgets work in Hoply? Each level sets a total of moves, and every step or jump counts against that pool, so one chain jump beats several.
- Can you chain multiple jumps in one turn in Hoply? Yes, as long as each landing cell is valid, letting a bunny hop several bushes as one move.
- Is there a way to keep playing Hoply after finishing the main levels? The level constructor lets players build and share boards once the base set ends.
Hoply looks small, a grid of bunnies, bushes, and a move counter, but the dependency between bunnies gives the game its teeth. The levels that stick are the ones where one jump sets up the solution or strands a bunny.



















































