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BLOODMONEY: Requiem

BLOODMONEY: Requiem

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What happens after you’ve already clicked Harvey Harvington thousands of times and the number still isn’t enough? BLOODMONEY: Requiem answers that question by handing you a second campaign built entirely around the idea that “one more click” never really stops.

Developer SHROOMYCHRIST Studios
Genre Simulation, Visual Novel, Incremental, Psychological Horror
Platform PC (Steam)
Release Date September 15, 2026

Harvey Harvington and the Dollar-Per-Click Setup

The premise hasn’t changed from the original: you need $25,000 for an operation, and Harvey Harvington shows up offering $1 per click, no strings attached — at first. Click him once, get a dollar. Click again, the payout doubles. It keeps doubling, and so does the discomfort, because the game is very deliberately not subtle about what your clicks are actually doing to Harvey as the numbers climb.

The doubling curve: unlike a typical incremental game where growth flattens out to keep things balanced, BLOODMONEY: Requiem lets the per-click value keep doubling with almost no friction, which means the moral weight of “just one more click” escalates far faster than the payout math would suggest on paper.

Requiem isn’t a simple re-release. It’s billed as a full remake of the original 2025 visual novel, with entirely redone pastel art, but the real draw for anyone who already finished the base game is the new Requiem campaign — a round two that assumes you already know exactly what you’re getting Harvey into this time.

More Than Three Endings in BLOODMONEY: Requiem

The game promises more than three distinct endings, and the branching comes almost entirely from how far you’re willing to push the clicking before backing off. Speedrun-minded players tend to chase the fastest path to the $25,000 goal regardless of consequence, while narrative-focused players deliberately slow down to see how much of Harvey’s story they can uncover before the numbers force a decision. A third type, the completionist, replays specifically to unlock every ending in one sitting rather than committing to a single moral lane.

The clicking itself stays mechanically simple on purpose — there’s no skill ceiling to master here. What the game is actually testing is how long you’re comfortable sitting with a diegetic countdown to an outcome you can partly see coming.

Why the Tone Splits Players

BLOODMONEY: Requiem leans hard into exaggerated, almost gleeful marketing language while the actual content underneath is genuinely uncomfortable, and that contrast is one of the most discussed aspects of the game in early reviews. Some players find the over-the-top presentation makes the darker material land harder by contrast; others feel the tonal whiplash undercuts the horror the game is clearly going for. Both reactions show up constantly in the eleven user reviews posted so far, all of which currently sit positive.

The developers themselves describe the mature content bluntly, warning that Harvey does not have a fun time in this game — which is about as direct a content warning as you’ll find on a Steam page.

Flashing Lights and a Short, Sharp Runtime

One practical thing worth knowing before you start: the store page carries an explicit photosensitivity warning for flashing lights, which matters given how visually chaotic the clicking sequences get as the dollar counter accelerates. The game is also short by design — this isn’t meant to be a multi-hour incremental grind, it’s closer to a pointed, uncomfortable short story you click your way through.

  1. Do you need to have played the original BLOODMONEY! to understand Requiem? No — Requiem is a full remake that includes the base story alongside the new campaign, so it works as a standalone entry point even for players who never touched the 2025 original.
  2. Does choosing to click faster or slower actually change the ending? Yes, pacing and how far you push the doubling mechanic before stopping directly influences which of the game’s multiple endings you land on, rather than the ending being fixed from the start.
  3. Is BLOODMONEY: Requiem more horror or more comedy? Both, deliberately — the cute pastel art and gleeful marketing tone sit directly against genuinely dark subject matter, and the game leans on that friction rather than picking one register and sticking to it.

For $4.99, BLOODMONEY: Requiem doesn’t ask for much of your time, but it does ask an uncomfortable question and keeps asking it every time you click Harvey Harvington again. Whether you chase the fastest path to $25,000 or slow down to see what the Requiem campaign is actually building toward, the game makes sure you remember exactly whose money you’re spending.